Sharkrates | Socratic Smackdown

The final turnaround and wireframe of Sharkrates. He has a tri count of 7,860.

Alternate color palettes used in game

Alternate color palettes used in game

These are the initial sketches for Sharkrates. These mostly tested clothing ideas on a human and animal body since we were still undecided on what direction to go.

These are the initial sketches for Sharkrates. These mostly tested clothing ideas on a human and animal body since we were still undecided on what direction to go.

Our first and final full colored sketch for Sharkrates. We had to get to modeling quick as we had little time, but we made a few changes to the design later.

Our first and final full colored sketch for Sharkrates. We had to get to modeling quick as we had little time, but we made a few changes to the design later.

The initial sculpt of Sharkrates, my first time using the sculpt tools to make a full character base.

The initial sculpt of Sharkrates, my first time using the sculpt tools to make a full character base.

The final rig for Sharkrates.

The final rig for Sharkrates.

Sharkrates is a playable character from Socratic Smackdown, a platform fighting game where you play as animalized versions of famous philosophers. He is a combination of the famous philosopher Socrates and a bluntnose sixgill shark.

I brought this character to life through the concept, modeling, texturing, rigging, and animation processes and helped our team with in engine implementation. This page aims to show my creative process and the process that Good Enouf Studios used to get characters modeled and in game within the short period of time we had.